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Thread Statistics | Show CCP posts - 15 post(s) |
GeeShizzle MacCloud
390
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Posted - 2013.12.03 16:31:00 -
[1] - Quote
RR BS on the comeback yo!! |
GeeShizzle MacCloud
391
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Posted - 2013.12.03 18:23:00 -
[2] - Quote
change RR rep amount bonus to 100% range bonus and add an ability to temp ban people on this thread for 30 days that suggest it to have a cov ops cloak. |
GeeShizzle MacCloud
394
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Posted - 2013.12.03 20:33:00 -
[3] - Quote
Deithess wrote:Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
if i had it my way you'd be banned for 30 day from posting in the eve-o forums for posting that suggestion. Stop sh*tting up these forums with ridiculously dumb suggestions.
Phoenix Jones wrote:... Give the ship the covops cloak...
and you! |
GeeShizzle MacCloud
395
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Posted - 2013.12.03 21:41:00 -
[4] - Quote
how about this for bonuses...
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level 15% bonus to large energy turret damage per level
Gallente Battleship Bonuses: 10% bonus to Drone MWD Speed and Optimal range per level 50% bonus to Logistic Drone Transfer Amount per level
Role bonuses: 200% bonus to Remote Capacitor Transfer & Remote Armor Repair Range 50% bonus to Capacitor Transfer amount & Remote Armor Repair Amount
Slot layout: 7H, 6M, 6L; 7 turrets, 0 launchers
still 6 bonuses but pushes more of the powerful bonuses towards higher SP requirements. Creates a dichotomy of being able to use this ship as a Logistical powerhouse right out of the box or a DPS machine with increasing potential where dumping SP into these areas show considerable results. |
GeeShizzle MacCloud
397
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Posted - 2013.12.03 23:33:00 -
[5] - Quote
Simple fact of the matter a BS is to cumbersome for exploration.
Giving a BS the ability to use a covert ops cloak is not op by the fact it can cloak and warp from a gatecamp. even if it did have a covert ops cloak itd get caught due to its poor agility. The issue with a BS having a covert ops cloak is its ability to deal very high degrees of DPS out of the black void of space in an instant without significant sacrifices (eg tank).
in a lore perspective the 3 ships should be able to complement each other. Bearing in mind the Sisters of Eve area humanitarian force i had found it strange that a logistical ship hadnt even been considered. Turning a BS into an effective logistics ship seems to be the way to go.
Using the Gallentes affinities for drones you can build a ship thats partially effective at using drones for repping whilst still maintaining teeth, or go full rep mode and fit it as high slot RR + logi drones.
Obviously the attack trait should come from Amarr and although an optimal range bonus can give some effectiveness in Pulses, because its a fixed dual damage type (EM/Therm) its easier to tank against. therefore capsuleers would much prefer damage bonus on lasers.
that would also fit lore wise on the highslot ports being optimised to deliver increased power for repping (where the repping mod converts energy to matter when repping). The turret modules get increased damage metric from the higher energy throughput. |
GeeShizzle MacCloud
398
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Posted - 2013.12.04 00:20:00 -
[6] - Quote
u know what.. **** it... if u want a ship in the theme of exploration to go alongside the astero and stratios then give it a jump drive and the ability to jump to covert cynos. that way it fills the ability to be a heavy ghost site runner without terrible navigation via gates.
itd be like a Blops light, introducing people that dont have a bs5 skill to black ops. No ability to bridge, just to jump. Unfortunately equipping it with a jump drive means high powered module repping goes out the window and gets large repping bonuses to logi drones
and ffs no covert ops cloak. |
GeeShizzle MacCloud
400
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Posted - 2013.12.04 00:55:00 -
[7] - Quote
Quinn Corvez wrote:GeeShizzle MacCloud wrote:u know what.. **** it... if u want a ship in the theme of exploration to go alongside the astero and stratios then give it a jump drive and the ability to jump to covert cynos. that way it fills the ability to be a heavy ghost site runner without terrible navigation via gates.
itd be like a Blops light, introducing people that dont have a bs5 skill to black ops. No ability to bridge, just to jump. Unfortunately equipping it with a jump drive means high powered module repping goes out the window and gets large repping bonuses to logi drones
and ffs no covert ops cloak. Okay a jump drive would be a nice addition to the ship but why do you say it wouldn't be able to use large reps? If CCP gave the SoE BS a jump drive and then they increased the range on all large remote reps (needs increasing anyway), this ship might actually be useful. It would also make a lot of sence to give this rep ship a base maximum jump range of 10ly.
because jump drives should be an expensive item for ships when it comes to striking balance. Blops require a lot of skill and high tech parts to create and in that reason they are balanced, they can be fitted for tank or gank but very rarely both with great results unless you start strapping faction and deadspace mods on it., jack of all master of none coming into play.
if you're adding a niche role to a ship thats t1 and isnt the size of a capital ship it makes logical sense that those systems take a large amount of space and resources. adding significant high slot repping to it is OP imho as you're crossing the boundary of what should be considered feasable in a ship of its size. |
GeeShizzle MacCloud
406
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Posted - 2013.12.04 15:03:00 -
[8] - Quote
Rio Bravo wrote:Phoenix Jones wrote:
1) do Not give this ship a black ops jump portal generator. This ship will just be regulated as a black ops ship. Let this ship jump through one, but Not use one. Else you just turn this ship into a jump ship no one will use in combat.
2) do Not give this ship a covops cloak. Good doesn't need it
I agree
do u guys not know how this game works? the only requirement to be able to be bridged through a black ops is to be able to fit a covert ops cloak. if you cannot fit a covert ops cloak you cant bridge through, simple as. so forget about such crazy thoughts.
the ONLY parts of a Blops BS that should be considered is the cloaked speed increase, and possibly... very possibly a jump drive. but such an addition should be balanced with reduced bonuses and ship resources.
also yes people like drones, but turning this into yet another sentry drone boat is lame and dull and not worth the 2+Bil pricetag.
having it as a pure DPS boat is a complete turnaround in respects to the sisters of eve lore. you might as well have amarr ships getting bonuses to projectiles whilst you're at it.
Surely people can see that it can fill the support role as a logi drone platform. Yes logi drones do suck currently but we have the opportunity for CCP to not only look at and fix some issues with logi drones, but also mould a ship that is very effective at using them through bonuses.
no need for rep range bonuses, drone control range fixes that. It doesnt eclipse pure bred logis because of travel time and the fact drones can be shot and killed. It wouldnt need cap or transfer bonuses because cap isnt affected.
it fits the lore, it fits the role of support, it doesnt need a cov ops cloak. as its a battleship it has the potential to use MJD's / target spectrum breakers and still maintain functionality by using drones. |
GeeShizzle MacCloud
407
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Posted - 2013.12.04 17:15:00 -
[9] - Quote
Rek Seven wrote:Phoenix Jones wrote: A covops cloak would be too strong on a battleship.
Again, why?
GeeShizzle MacCloud wrote: Giving a BS the ability to use a covert ops cloak is not op by the fact it can cloak and warp from a gatecamp. even if it did have a covert ops cloak itd get caught due to its poor agility. The issue with a BS having a covert ops cloak is its ability to deal very high degrees of DPS out of the black void of space in an instant without significant sacrifices (eg tank).
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GeeShizzle MacCloud
407
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Posted - 2013.12.04 17:32:00 -
[10] - Quote
Onictus wrote:
Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?
You have all day to catch it.
yahh vulnerable with a mjd that goes off in 9secs and puts him 100km away. especially with spare highs capable of housing heavy neuts, able to shut down scrams + loads of mids for webs and scrams to pin down any tackle and more effectively apply DPS.
stop wasting peoples time. |
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GeeShizzle MacCloud
407
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Posted - 2013.12.04 19:19:00 -
[11] - Quote
Rek Seven wrote:GeeShizzle MacCloud wrote:Onictus wrote:
Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?
You have all day to catch it.
yahh vulnerable with a mjd that goes off in 9secs and puts him 100km away. especially with spare highs capable of housing heavy neuts, able to shut down scrams + loads of mids for webs and scrams to pin down any tackle and more effectively apply DPS. stop wasting peoples time. So are you saying that all battleships should be banned or that if a ship can escape from one guy camping a gate, that ship is overpowered?
Im saying that currently BS's have to fit to be slippery when it comes to being tackled, especially with the warp speed changes in Rubicon. if you put a cov ops cloak on a BS then he only really needs to be able to break from initial tackle and then he's gone.
GeeShizzle MacCloud wrote: The issue with a BS having a covert ops cloak is its ability to deal very high degrees of DPS out of the black void of space in an instant without significant sacrifices (eg tank).
this is especially the case with an armor BS, having the mids and utility highs to achieve a high degree of target control. |
GeeShizzle MacCloud
409
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Posted - 2013.12.04 23:09:00 -
[12] - Quote
Uriel Paradisi Anteovnuecci wrote:Neatening up my idea: Nestor
Amarr BS bonus: 4% bonus to armor resists per level
Gallente BS bonus: +1 active drone per level
Role Bonuses: 50% bonus to drone optimal range, tracking speed and velocity 50% bonus to large energy turret optimal range 150% bonus to Remote Armor Repair range 50% bonus to Remote Armor Repair effectiveness
Slot Layout: 5H, 6M, 8L; 0 Turrets, 0 Launchers
Drone Bandwidth//Bay: 200 mbit/sec // 1000 m3
Ship Maintainence Bay: 350,000 m3
Quoting this so its not changed but love how its been +1'd when it cant fit any turrets but still has a laser bonus. Also making a ship that can field 10 drones is seriously encroaching on what makes the Guardian-Vexor unique and commanded the insane price tag it does.
With this not only are you demeaning the Guardian-Vexor as is, but you drop its pricetag and delete its uniqueness in New Eden. |
GeeShizzle MacCloud
411
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Posted - 2013.12.05 20:15:00 -
[13] - Quote
Arrendis wrote:Koban Agalder wrote:@CCP Rise
If you want to make it "logistic" ship and trying to be unique why not give big bonuses for use of LOGISTIC DRONES (bigger than traditional logi gets)? This way it's unique, it doesn't interefere directly with existing logistics and keep repping power. If it want to gank someone it launches garde/ogres. If it want to save someone it launches logistic drones (shield or armor). Imho it would go well with humanitarian aspect os SOE so ships can save and defend itself.
This way it might, MIGHT, MIGHT be possible to allow it to launch up to 10 medium drones (but this idea is very risky and need deep consideration). ( BIG NO to 10 big drones)
Regards! The problem with putting the bonuses on logi drones is delivery time. Not only do the reps have to cycle, but the drones have to reposition. That's not a big deal if everyone's huddled up, but if people are moving around, it can be significant. Going that route would likely render the Nestor significantly less useful than most logistics cruisers in a large number of situations.
where this logic breaks down is when a logi fc or pair (or possibly boosting wing commanders) flies brick tanked t3s with many sebos and all the Nestors assign logi drones to them meaning logi repping is much faster, plus having a bonus to optimal range and mwd speed aids in reps landing quick. Alongside being able to use a mix of logi drone sizes and therefore applying quick small repping to keep the primaried ship alive before the larger reps land.
it obviously will not replace dedicated logi cruisers, but it provides a different form and puts the mechanic in a ship that has considerably high ehp alongside some offensive capabilities. |
GeeShizzle MacCloud
412
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Posted - 2013.12.05 21:07:00 -
[14] - Quote
Uriel Paradisi Anteovnuecci wrote:Nestor
...blah blah blah...
Can fit Covert Ops Cloaking Devices
...blah blah blah...
for the final f**king time Uriel it wont get a cov ops cloak so stop the ******** posting. |
GeeShizzle MacCloud
415
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Posted - 2013.12.05 23:13:00 -
[15] - Quote
James Amril-Kesh wrote:No, clearly remote repair is what everyone always wanted in a battleship.
as much as i immediately thought rr bs's were on the way back with the initial stats, if the stats hadnt suggested rr bs style play i doubt anyone would have given it much thought. it was clearly a direction CCP wanted to probe their player base about.
however id prefer to see CCP either make logi drones work better overall or make the Nestor able to field them as a fast and effective form of logistics (without obviously eclipsing dedicated logi) I do believe it can work with correct balancing. |
GeeShizzle MacCloud
415
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Posted - 2013.12.06 14:44:00 -
[16] - Quote
Savira Terrant wrote:GeeShizzle MacCloud wrote:Arrendis wrote:Koban Agalder wrote:@CCP Rise
If you want to make it "logistic" ship and trying to be unique why not give big bonuses for use of LOGISTIC DRONES (bigger than traditional logi gets)? This way it's unique, it doesn't interefere directly with existing logistics and keep repping power. If it want to gank someone it launches garde/ogres. If it want to save someone it launches logistic drones (shield or armor). Imho it would go well with humanitarian aspect os SOE so ships can save and defend itself.
This way it might, MIGHT, MIGHT be possible to allow it to launch up to 10 medium drones (but this idea is very risky and need deep consideration). ( BIG NO to 10 big drones)
Regards! The problem with putting the bonuses on logi drones is delivery time. Not only do the reps have to cycle, but the drones have to reposition. That's not a big deal if everyone's huddled up, but if people are moving around, it can be significant. Going that route would likely render the Nestor significantly less useful than most logistics cruisers in a large number of situations. where this logic breaks down is when a logi fc or pair (or possibly boosting wing commanders) flies brick tanked t3s with many sebos and all the Nestors assign logi drones to them meaning logi repping is much faster, plus having a bonus to optimal range and mwd speed aids in reps landing quick. Alongside being able to use a mix of logi drone sizes and therefore applying quick small repping to keep the primaried ship alive before the larger reps land. it obviously will not replace dedicated logi cruisers, but it provides a different form and puts the mechanic in a ship that has considerably high ehp alongside some offensive capabilities. Apart from the delivery time I thought it was impossible to assign Logistic drones to a fleet member. This is why I proposed a design that would discourage the use of damge dealing drones with damage shifted to the lasers while keeping the drone/support theme by giving a bonus to rep drones. The delivery time in my opinion is not nessesarily a bad thing balancing wise. etc...
you have a very good point on the assignment of logi drones, imho that should be changed. yahh i made a similar suggestion earlier on page 9 :
GeeShizzle MacCloud wrote:how about this for bonuses...
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level 10% bonus to large energy turret damage per level
Gallente Battleship Bonuses: 10% bonus to Drone MWD Speed and Optimal range per level 50% bonus to Logistic Drone Transfer Amount per level
Role bonuses: 200% bonus to Remote Capacitor Transfer & Remote Armor Repair Range 50% bonus to Capacitor Transfer amount & Remote Armor Repair Amount
Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchers
still 6 bonuses but pushes more of the powerful bonuses towards higher SP requirements. Creates a dichotomy of being able to use this ship as a Logistical powerhouse right out of the box or a DPS machine with increasing potential where dumping SP into these areas show considerable results. |
GeeShizzle MacCloud
415
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Posted - 2013.12.08 14:02:00 -
[17] - Quote
Roy Alleyne wrote:Mournful Conciousness wrote:Zvaarian the Red wrote:Why not give the Nestor the cloaking bonus of a Black Ops ship without the rest? Then it can be cloaky (by BS standards) while not actually duplicating T2 abilities fully. This idea makes a lot more sense to me than RR bonuses. Can you honestly say that anyone ever actually used the blops' ability to track around grid at 150m/s while cloaked? I think it's the single most useless bonus in Eve. People use blops ships over T1 battleships for the jump ability only. Give the nestor covops, or give it the ability to cyno jump between wormholes, otherwise it's a useless trophy. Zvaarian the Red wrote: Wormhole lookouts FTW.
You'd be surprised how many people don't realise this... No Ship could use a jump drive between Anoikis systems without CCP releasing a map showing exactly where all the system where in relation to each other and their distances. This would then allow Capitol ships to jump between systems without being restricted by limited mass wormholes or even bridging fleets between two systems not even remotly connected by wormholes at any time. I do admit that it would be an interesting change but if this was implemented tomorrow, we would see Capitol ships from C5 and C6 Corps jumping into holes all the way down C1 and BlOps bridging in T3s, recons, and bombers right next to them. The main problem would be the disruption of the quality over quantity mentality that CCP has fostered so carefully within Anoikis and shift the balance of power from the small single system corps to large jump equipped power blocks practically over night.
there is currently a map (player made) of wormhole space, so that information is already out there in the public domain. as for cynoing in fleets etc... i gather you've never lived in a wormhole before cause otherwise you'd know that its not possible to light regular or covert cynos in wormholes so the ability to bridge or jump is just not possible.
and just fyi, jumping from any k-space to a wormhole just is not possible in any way at all. the distance between the closest w-space and k-space systems is approx 1100 lightyears |
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